I am in need of some help with an idea for a synth voice. I recently found out about a Topologist's Sine Curve - https://en.wikipedia.org/wiki/Topologist%27s_sine_curve and I was wondering how it would sound. I'm not great at math equations like this but i would like to have the Topologist's Sine Curve equal 1hz. This might not be the Best forum to ask this question but any help would be appreciated.


I'd look at some audio software development environments for this - either code it yourself in something like praxis or maybe Max or similar has one already built

"some of the best base-level info to remember can be found in Jim's sigfile" @Lugia

Utility modules are the dull polish that makes the shiny modules actually shine!!!

sound sources < sound modifiers < modulation sources < utilities


Setting the topologist's sin curve to have a fixed frequency doesn't look like it works, since the curve is a sin with a constantly decreasing frequency. Also, its frequency at the origin approaches infinity, so you might have to find some workaround for that.

I don't really understand the topology aspect of it but I bet you could get a decent audio version out of Desmos.


It would probably sound like a synth kick drum.

A common technique for making a kick is to take a low-frequency sine wave and apply a short envelope (with zero or near-zero attack) to both frequency and volume. So you start out with a high pitch that rapidly goes back down again. Most envelope generators have an exponential decay shape rather than a 1/x shape, but they're pretty similar (1/x in red, exp decay in blue):

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