Clock driven by Sport Modulator "Triple Rhythm Generator" patch.
Clock driven by Sport Modulator "Triple Rhythm Generator" patch.
This patch attempts to create the appearance of multiple voices from just one by only occasionally sending a note to the delay. A second voice can be added, tuned to a perfect 5th of the primary voice to add a little more depth.
Before getting started, tune the top oscillator to a C, and the bottom to a G.
The Rene's X channel is used to sequence the frequency of both oscillators. The X channel gate triggers the envelope for the primary voice, going to the dry channel. Use a slower Tempi clock to The Y channel or a more sparse gate pattenrn to trigger a second envelope which controls when the oscillators get sent to the Mimeophon.
For best results, keep Mimeophon clock to same tempo as X-channel, and Rate at noon.
Listen to the result on the output of VCA channel 4, rather than mimeophon like you normally do.
Play with:
- envelopes
- gate patterns on X and Y channels
- clock speeds to the Rene
- Access page of X and Y channels to create sequences of varying lengths
- Mimeophone Zone, Repeats, and Halo
This patch attempts to create the appearance of a wide range of voices from just one voice, by modulating waveform/timbre and how often it's sent to the delay. A second voice is occasionally brought in tuned to a perfect 5th of the primary voice.
Before getting started, tune the top oscillator to a C, and the bottom to a G.
The Rene's X channel is used to sequence the frequency of both oscillators. The X channel gate triggers the envelope for the primary voice, going to the dry channel. Use a slower Tempi clock to The Y channel or a more sparse gate pattenrn to trigger a second envelope which controls when the oscillators get sent to the Mimeophon. The Y channel CV also modulates the waveform from sine to saw on the oscillator. C channel CV gets mixed with the Y channel's envelope, using Maths sum output, to modulate how much of the second oscillator (perfect 5th) gets sent to the mimeophon.
For best results, keep Mimeophon clock to same tempo as X-channel, and Rate at noon.
Play with:
- envelopes
- clock speeds to the Rene
- gate patterns on X and Y channels
- CV on Y and C channels
- Mimeophone Zone, Repeats, and Halo
This one uses a mix of AM and FM to create space sounds, and sometimes, with a bit of luck, bird tweets.
Video demonstration here:
Note the knob positions, marked by the white dots. Most of these can be played with to get quite a bit of range in the types of sounds, but I'd start around there first.
In this patch, it might be helpful to set it up in this order.
Play with:
- Oscillator frequency
- Maths rise and fall on both channels.
- CV of both X & Y channels of Rene
- Sequence length on Rene X & Y channels
- Attenuators for Maths channel 2 and 3
- Mimeophone settings
Listen on the VCA output.
This extends the basick Kick Drum patch by adding some variation in frequency and gate pattern. With a smaller range coming out of Rene's CV out, it can give some subtle variation. With a larger range, it can sound more like kick drums mixed with toms and possibly snares.
Ensure that the Envelope is long enough to hear, but short enough that it finishes before the next clock pulse.
Access
page of Rene.Quant
page of Rene's X channel, experiment with the CV voltage range. This is set by the top row. Step 1 is 1V, Step 2 is 2V, Step 3 is 3V, Step 4 is 5V. Play with the CV/knob values, and then try each voltage setting, to see how it affects the kick drum frequency.Listen on the VCA output.
The envelope opens up the VCA, and at the same time is used to FM the VCO
Experiment with:
- envelope fall time
- FM depth on VCO (oscillator), by adjusting the FM attenuator on the VCO. Try in both the positive and negative. direction
- Frequency of VCO