Hello
Twidlers

This is my first rack
I have had quite a few hours experimenting with it.the Mysteron sounds good through the effects

I am however finding it very challenging navigating the controls of the rene

I have read the manual

And watched several videos please send any help in patching and controlling


@solitud: I have had this debate with myself as well: why program all day for work, then come home and code for fun? I guess there are two (maybe not very good) reasons: 1) my interest in Arduino programming is high right now; 2) I don't expect to be making Music for quite a while (I'll be mostly irritating the wife/friends/dog, especially at the start).

@mt3: The reason is my perception of the lack of acceptable alternatives at a decent price. Cheap and narrow = inflexible, while wide and complex = expensive, plus hogs too much space on my starter rig. For instance, Grids is an impressive module, but it doesn't offer 1V/Oct out.

Looking at what I do well, maybe my best opportunity to contribute to the community is through code.


I'm unclear with why you need to code up a custom sequencer. And agree with @solitud's comment that it will take away from the music making aspect.
Look into MI's Grids (programmable as well).


I see, some kind of intelligent/macro sequencer. Seems like a lot of work.
While I am generally very interested in microcontroller coding I found out that it is just another distraction from just making music so I try to stick with the modules other people came up with :)
Anyway, best luck with your project!


Thanks for the feedback. The early response on Muffs made notice of that too, so it looks like I will need to add a dual VCA, and probably a mixer.

Regarding a sequencer program, the Euroduino has four outs: two gate/triggers (which I will call D0 and D1), and two 256-value CVs (CV0 and CV1), which I imagine have a kind of stepped output.
So, my initial thought on output mapping is:
* CV0 = Pitch
* CV1 = Rate (the absolute voltage difference from the last pitch)
* D0 = Gate out
* D1 = Trigger out (start of Gate)
Which, from what I've seen, is pretty nice for a basic sequencer.

Now, on to the inputs. The Euroduino has 8: 2 pots (P0 & P1), 2 a/b/c switches (SW0 and SW1), 2 CV ins (IV0 and IV1), and 2 digital ins (ID0 and ID1).
If you think about all the knobs on a typical sequencer, this is a very limited interface. So, one has to make compromises, or be prepared to think differently about how a sequencer should act. I'm not patient enough to program each individual pitch through this interface. The cheat I make is letting the device choose these values for me.

For consistency, I have mostly mapped '0' controls to duration, and '1' to pitch:
My initial thought on the input mapping is:
* SW0 = Duration mode (a=random, b=euclidean, c=darwinian)
* SW1 = Pitch mode (a=random, b=tbd, c=tbd) tbd = some pitch algorithms that sound more organized than random.
* P0 = Duration continuous variable, based on SW1 (a=bit crush,
* P1 = Pitch continuous variable, based on SW0 (a=bit crush, b=tbd, c=tbd)
* IV0 = Either CV for P0, or Spread (duration range)
* IV1 = Either CV for P1 or Center of pitch - roughly a transpose
* ID0 = Clock in
* ID1 = Toggle of mode - repeat or continuous, etc.

This is a rough sketch, but still probably way too much detail than you were expecting.

Basically, I am thinking about a mini sequencer framework, with interchangeable functions for Pitch and Duration.

Any thoughts?


"Sometimes a violin pizzicato is just a violin pizzicato" Sigmund Freud


You have a new bill from Satan.
You gonna pay it punk, or do I have to eat your ancestors?

-- Nelson Baboon

Cool, does this violin pizzicato thing also come from the modular?

Ancient Mind Dwellers,
An innocent journey into HELL

-- Nelson Baboon

Jesus, Nelson, it's chrismas

Vampire of temptation...
sink your porcupine into my testicles, naked punk battalion
-- Nelson Baboon

That's in a strange way enjoyable. The track, not your testicle battalion. Glad I have no idea what this means, anyway.


Looks good, but as always, there should be some more VCA?
Interested how you will do the Euroduino sequencer, with only two knobs and 8 sockets ...


All, here is the (mostly final) proposed version of my rack. I'm a noob, so please tell me any oversights or mistakes I might be making.
ModularGrid Rack

I wanted a starter system with room to grow, largely composed of well regarded, easy-to-get modules.

Notes:
* It uses Synthrotek's Powered Waterproof 6U + 1U Portable Eurorack Case, with 2 x 84hp of Euro, and 1 x 84hp of tiles. This should provide plenty of power and depth, even for the DuaLFO.
* The Euroduino is supposed to run a custom sequencer that I intend to write (I'm a brand-new wiggler, but a pretty good programmer). The Cloq will provide the basic clocking, and the Euroduino will control the Befaco VC Slew Limiter for constant-time slew between notes.
* I'm most-likely going with the Orgone Accumulator. If so, I will commission it from synthCube. I am not a DIY guy yet.
* Have 2 1U tile Noise sources for really basic percussion, with a simple EG coming from the Strike input of the Optomix.

Questions:
* The oscillator was by far the hardest decision to make. I like the big sound of the Orgone Accumulator, and it seems to work well with a smaller system (a reasonable number of CV ins, and only two outs). The Dixie is primarily there for modulation duties. Any other suggestions?
* Is the Pittsburgh Low Pass Gate a good match for the Accumulator? Or should I go with a traditional filter?
* Should I wait for the PulpLogic 8U 'Magnum' lunchbox case, whenever it comes? (2x euro @ 96HP, 2x tile @ 96HP). It is vaporware, as far as I can tell.

Thanks for your input!
-Ken


rack 1



Vampire of temptation...
sink your porcupine into my testicles, naked punk battalion


Galilean Moons on its way from another awesome trade. Love this community :) really excited for 2015. now that i have the center to fill.. and be done


Here is a noodle from over the weekend that I figured would be fun to share..... ENJOY!


Ancient Mind Dwellers,
An innocent journey into HELL


Hello Modulars,

This is my first modular rack. I have a fair amount of CV/Gate gear as well as MIDI to CV/Gate controllers that I want to integrate with it: FutureRetro XS, Sherman Filterbank, SCI Pro One, SCI Prophet 5 w/midi, Moog Minitaur, as well as two Lexicon Primetime Delays with CV/Gate I/O. I intend to use Grids as a drum sequencer with trigger outs going to either an Alesis DM Pro or DDrums module. Can record those as audio and then swap out samples in my DAW (Nuendo/Cubase, using Slate Trigger). I intend to use most of the rack as another synth, basically, and particularly looking to mix oscillators, and also use the Quad LFO for various purposes. I'm new to this....although I'm not really a "noob". I've been an audio engineer and producer for about 15 years, mostly in underground rock and some electronic. Now looking to get more into electronic, but with a pop sensibility.

I'm wondering about adding a few routing modules and maybe a clock module that will hook up the PSU of my Pittsburgh can 90, but will stay outside the main rack and be fit into a half rack space box, along with the Minitaur. There are two power rails and the smaller one should be able to run outside the case. Is this legit? I don't want to take up too much space, as I've got a lot of analog gear.

Any opinions please would be most welcome! Any thoughts on a 4hp module that would be useful in this set up, or possibly a swap out to make space for a larger module that would cover the territory of something currently in the rack? Maybe more routing? I'm cool with using stackables. But there are atleast 3 mixers already in the rack - to juggle in various ways. And also 2-3 VCAs. The Grids trigger outs will just do there own thing, but I'd like to use the LFOs as control.

Thanks!


Video of me playing this patch :

mengqimusic.com


I am pretty envious of this rack


Patch different pitches on ch1 of VM, playing 2 pitches in a series with finger holding on the 1st pad, then the 2nd note would play a 2nd pitch while the 1st hold the original pitch.

mengqimusic.com


Thread: Phase 1A 105

PATCH USER PR3

OSC1: BITCR1
OSC2BITCR1
SYNC PULSE/STEP: PLSE+01=REV SYNC
MODA/MORPH:PHASEMOD
OSC1: MULT1
OSC2:MULT8
COMBO MODE
CMB:OSC
TILT:37
DETUNE:10

CLK INTO BLM TADPOLE
CLK THRU - 4MS CLK DIVIDER 1

BLM LFO/ SYNC FROM OSC1 ON SS - RATE SET @ 10 O'CLOCK X2

RENE XFUN / SEEKSLEEP
RENE YFUN / SEEKSLEEP

ALL ACTIVE Q


INFINITE PATCH SETTINGS

OSC1: BASIC1
OSC2: BASIC2

SYNC/PULSE STEP: HARDSYNC/PULSE:01
MOD A/MORPH: COMBO IN CMB:OSC1

MULT1: 1 MULT2: 1

COMBO MODE: CMB:OSC1
TILT:00
ECHO:00
DETUNE:13

70BPM
NO SNAKE MODE
HAVE MOD SET


hey all,

I was wondering if anyone has modded a dark energy to fit into a eurorack module
or if anyone has an a-111-5 for sale.

is this mod possible for any surgery any doctors out there?


Better yet, use a different power system and free up a whole 20hp.


You probably don't need a zeus on every row, I think 1 for every two rows would be sufficient


Traded for an MI Grids today. I think that will bring some lovely tight topographic xY percussion sequencing to the rig. and free up Rene's gates for other duties!
Very happy with the top row at the moment.


Thread: Patch #1

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A video showing (a simpler version of) this patch : http://instagram.com/p/wn91e1LvL3/?modal=true

mengqimusic.com


Thread: current

thanks guys!
@FSK1138 there are rails everywhere in doepfer metal case! First I've installed the module in the middle of the box (you can see two screws that hold middle rails), but finally decided to fasten it to the back of the case so it looks like a rack mounted synth. Yeah, gators are perfect!


Thread: current

great idea !! i was putting my tiptop uzeus inside of my case instead of in the front
if it does not have a knob why have it in front
are you using rails in the back?

BTW... have you seen those gator skb case with top front and rear mounting rails for 19in racks
if your using skiff it is perfect !!
http://www.electronicloisirs.fr/catalog/images/thumbs/GRC6X4.jpg


Thread: current

Good idea for trunk lines too.


Thread: current

How about modular hexahedron? :D


Thread: current

Great idea, this is the start of a new trent. I see the double sided racks hitting the stores very soon!


Thread: current

freed 6 hp by placing ES-40 to the back of doepfer case!
studio shot


I like the symmetry of this module and the fact that it has CV on just about everything. It may be the first piece of ADDAC gear that makes it into my Euro system. Beautiful!


Thread: Change Log

Renamed private modules to unlisted modules and added a red alert text to the upload form.
This should make it clearer that modules are always accessible for everyone if the URL is known, even if they have the unlisted flag.

Beep, Bopp, Bleep: info@modulargrid.net


Thread: Bug Report

So "private" is what YouTube calls "unlisted", I see.
-- ApolaKipso

To make it clearer that there is no real module privacy on ModularGrid

  • I have changed the Module private tag to unlisted
  • I have put on a red alert text in the upload form
  • I have changed the Fieldset name from Privacy to Module Listing

Thanks for your feedback! I always need user input to improve things.
Best Knut

Beep, Bopp, Bleep: info@modulargrid.net


Thread: Bug Report

BUG REPORT: "PRIVATE" MODULES
It is not a bug but an intended function. Private modules are just excluded from the module browser, but they are accessible if you know the URL. Same function exists on other sharing sites like YouTube too.
I see I failed miserable to make this clear and will improve the description text in the upload form.

Sorry, that info in the form never registered with me.
So "private" is what YouTube calls "unlisted", I see.

ModularGrid wasn't made on one day so a lot of inconsistencies from new features sneak into the system.
I try to iron them out over time, sorry for your inconvenience ...

No worries, we all appreciate your work very much.


Thread: Bug Report

BUG REPORT: "PRIVATE" MODULES

Modules tagged as "private" are visible to anyone. If the tag is not meant to mean "this is hidden from anyone but the module's creator", this should be made clear, otherwise that's a bug that should be fixed.

It is not a bug but an intended function. Private modules are just excluded from the module browser, but they are accessible if you know the URL. Same function exists on other sharing sites like YouTube too.
I see I failed miserable to make this clear and will improve the description text in the upload form.

The issue came up here: http://www.muffwiggler.com/forum/viewtopic.php?p=1747830#1747830

It's also not clear (at least to me) why "private" and "duplicate" are combined into one tag.

In the ModularGrid way the duplicate tag has the same purpose as the private tag.
They just should exclude modules from the module browser and search engine.
But you are still be able to add them to your racks if you like.
ModularGrid wasn't made on one day so a lot of inconsistencies from new features sneak into the system.
I try to iron them out over time, sorry for your inconvenience ...

Beep, Bopp, Bleep: info@modulargrid.net


Thread: Bug Report

BUG REPORT: "PRIVATE" MODULES

Modules tagged as "private" are visible to anyone. If the tag is not meant to mean "this is hidden from anyone but the module's creator", this should be made clear, otherwise that's a bug that should be fixed.

The issue came up here: http://www.muffwiggler.com/forum/viewtopic.php?p=1747830#1747830

It's also not clear (at least to me) why "private" and "duplicate" are combined into one tag.


Hi!

Well we should have something to inform us of how many HP we have free on our racks and when you hover your mouse over a free space it should input the amount of HP free on the space! That would rock and would make my life much easier!

This idea was requested some time ago. I think it would be cool, but it is not that easy to do.
I will look into this again ...

Btw payed today Unicorn account and I'm more than happy to maintain ModGrid alive 4ever :D
-- AThousandDetails

Thanks a lot!

Btw. that is not exactly what you want to see but as a workaround:
the Data Sheet sums up all your used HPs in your rack...
Data Sheet for your Rack

Beep, Bopp, Bleep: info@modulargrid.net


Hi!

Well we should have something to inform us of how many HP we have free on our racks and when you hover your mouse over a free space it should input the amount of HP free on the space! That would rock and would make my life much easier!

Btw payed today Unicorn account and I'm more than happy to maintain ModGrid alive 4ever :D


Picked up MI Ripples today. Such a lovely filter :)


Wow...

Just checked the SE website but no info there yet, so I'm really curious what this is going to cost...

One of these and a 4075...drool...


Thanks alot for the feedback guys!
Yeah definitely I need a VCA, I was considering that too awhile "studying" the matter :-)
As I said this is a dummy configuration for me and infact I wasn't sure about the sequencer and the ADDAC804,
so maybe I'm changing those to gain additional space for a VCA.



A-155 is a cv/gate sequencer with the possibility to generate additional triggers.
The Rack does look like fun, but you are lacking at least a VCA. Also I always like a Quantizer like the A-156 behind the sequencer.


Thread: First Rack

Hello,

Maybe an output module (like Outs from Pittsburgh modular) would be a nice addition, unless one is already in there that I have overlooked? (so you can go from modular levels to line level to connect to your mixer?)

best regards


Hello,

I'm a total newb as well so maybe I'm not judging the A-155 correctly, but it says "trigger" sequencer and not "cv/gate" which makes me wonder what kind of sounds/music you want to make with this...

best regards & good luck


Hello,

I am new to modular synthesis and after doing quite a bit of reading, watching videos, browsing forums etc. I came up with a few ideas that I incorporated into this rack...

I would really appreciate it if some people could give some feedback regarding these ideas, and whether or not there might be better ways to implement them in a rack.

The general idea is to have a good 303-clone but also to have extra sonic options (thinking of x0xi0, FR-777, Acidlab Bombass) available and also some "automated modulations"...

I kept telling myself "acid synth" in order not to let things get too much out of hand (so many interesting modules out there, unbelievable)...

Now, the thing I'm not so sure about...

I thought it would be nice to patch a bunch of sounds (2 oscillators with fm/cv in, noise, lfo, ring mod, audio divider) and run them through a mixer, then run the mixer's output into vcf - vca etc... (even thinking of normalling each mixer input channel to its own dedicated headphone jack so you could listen to patches before adding them to the mix)...

Does this make any sense at all? And would it indeed yield at least some of the sonic possibilities of the desktop synths I mentioned earlier? And would it be possible to create intentional feedback loops, e.g. run dinsync osc303 triangle out into acidlab m303 vco vc in, then run acidlab m303 vco out into dinsync fm in, then run dinsync saw out into acidlab m303 vcf in from where it's normalled to vca...or would this make the modules melt or overload or perhaps even create a wormhole? (lol)...

By the way, I do realise some multiples/mixers are needed (for splitting lfo? one used as audio source and its twin mixed into the gate signal?)

I'm looking forward to your thoughts and comments as I'm sure I can learn a lot from them.

It's this http://cdn.modulargrid.de/img/racks/modulargrid_140359.jpg rack...


A Voltage Memory housed in a dedicated 30HP wooden box.
Can be built with 1/8 or banana jacks (with ground jack).
Powered by a 9-12v wallwart.

mengqimusic.com


Just got mine a few weeks ago but already loving it so much. I'm very much interested in using my modular as a live instrument for experimental soundscapes and drones, and the 601 really made my synth infinitely more flexible.